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Version: Release-2.3

Generator settings


info

In generator_settings segment you can customize biomes and structures, which will generate in the universe.

Contents​

Biome separation​

SE3 generator consists of default generation and up to 31 biomes. These are separated using jse3 hierarchy. Default generation has always ID = 0. Biomes might have IDs from 1 to 31. You can add biome name in comments, but it's not necessary.

<Default generation> 0
{
<contents0>
}
<My favorite biome> 1
{
<contents1>
}
<Mysterious structure> 2
{
<contents2>
}
tip

Structures are basically biomes with structural and struct=X tag. Every structure is a biome, but not every biome is a structure.

Biome configuration​

There is a lot of variables in generator settings, so here is a table with all information:

VariableData typeValue exampleIn defaultDescriptionNote
chancePercentage0,4%noSets biome appear chance.-
all_sizesAsteroid names with probability in round brackets separated by +stone(80%) + copper(20%)yesSets asteroid type generation chances for all asteroid sizes.You can use 0 instead of all_sizes as well.
int <4;10>Asteroid names with probability in round brackets separated by +stone(80%) + copper(20%)yesSets asteroid type generation chances for asteroid size selected by the variable.Can overwrite all_sizes.
settingsBiome settings[radius=50]yesCustomizes advanced generator settings.-

Biome example​


<Geyzer biome> 2
{
chance: 8%;
settings: [
bgcolor-255-252-220,
];

all_sizes: stoneA(100%);
<Size>5: stoneA(70%) + magneticA(30%);
<Size>6: stoneA(70%) + magneticA(30%);
<Size>7: stoneA(70%) + magneticA(30%);
}