Gameplay
Gameplay is a place, where you can set some in-game variables.
Contents
Construction rules
Variable part is a rule name. Value part sets amount.
health_level_add: 0;
spike_damage: 10;
at_protection_health_regenerate_multiplier: 1,5;
Gameplay variables
Note: Gameplay variables are not sorted by ID.
ID | Name | Default | Type | Description | Note |
---|---|---|---|---|---|
26 | health_level_add | 0 | float | Increases (or decreases) default health level by this value. You can still upgrade it. | - |
2 | drill_level_add | 0 | float | Increases (or decreases) default drill level by this value. You can still upgrade it. | - |
4 | health_regenerate_cooldown | 5 | float | Waiting time for health regeneration after receiving damage in seconds. | - |
5 | health_regenerate_multiplier | 2 | float | Speed of health regeneration. | - |
0 | turbo_regenerate_multiplier | 1 | float | Speed of turbo regeneration. | - |
1 | turbo_use_multiplier | 2 | float | Speed of turbo usage. | - |
6 | crash_minimum_energy | 5 | float | Minimum crash damage speed. | - |
7 | crash_damage_multiplier | 0,7 | float | Size of crash damage. | - |
8 | spike_damage | 10 | float | Red spike damage. | - |
28 | unstable_matter_damage | 10 | float | Unstable matter and unstable bullets damage. | - |
3 | copper_bullet_damage | 3 | float | Copper bullets damage. Can be increased through upgrades. | Not constant |
27 | red_bullet_damage | 4 | float | Red bullets damage. Can be increased through upgrades. | Not constant |
30 | bullet_owner_push | 1 | float | Push force when shooting bullets. | - |
31 | healing_potion_hp | 15 | float | Size of heal after using a healing potion. | - |
14 | vacuum_drag_multiplier | 1 | float | Size of vaccum drag. | Real life effect :) |
15 | all_speed_multiplier | 1 | float | Overall speed multiplier. | - |
9 | player_normal_speed | 11 | float | Player default speed. | - |
10 | player_brake_speed | -7 | float | Player speed when using brake. | - |
11 | player_turbo_speed | 18 | float | Player speed when using turbo. Can be increased through upgrades. | Not constant |
12 | drill_normal_speed | 8 | float | Player speed when on drill extended. | - |
13 | drill_brake_speed | -5 | float | Player speed when using brake and on drill extended. | - |
16 | at_protection_health_level_add | 2,272 | float | Amount, which is added to health_level_add when using protection artefact. | - |
17 | at_protection_health_regenerate_multiplier | 1,5 | float | Protection artefact multiplies health_regenerate_multiplier by this value. | - |
18 | at_impulse_power_regenerate_multiplier | 1 | float | Speed of power regeneration when using impulse artefact. | - |
19 | at_impulse_time | 0,4 | float | Impulse time when using impulse artefact. | - |
20 | at_impulse_speed | 70 | float | Impulse speed when using impulse artefact. | - |
29 | at_impulse_damage | 15 | float | Impulse damage when using impulse artefact. | - |
21 | at_illusion_power_regenerate_multiplier | 1 | float | Speed of ether regeneration when using illusion artefact. | - |
22 | at_illusion_power_use_multiplier | 2 | float | Speed of ether usage when using illusion artefact. | - |
23 | at_unstable_normal_avarage_time | 1,5 | float | Average time between unstable explosions when using unstable artefact. | - |
24 | at_unstable_special_avarage_time | 3 | float | Average time between unstable shoots when using unstable artefact. | - |
25 | at_unstable_force | 15 | float | Explosion force when using unstable artefact. | - |