Welcome to another update of Space Eternity 3!
This blog post covers most of the things released in this version.
Note: This post was edited by Nadwey and shows some things wrongly. Repairing
it is not a big priority due to introducing new features in future versions :)
Contents
🚀 New Stuff
New Bosses
Replaced Placeholder with 5 new temporary bosses, that you can fight with.
Protector (ID 1)
Adecordon (ID 2)
Octogone (ID 3)
Starandus (ID 4)
Degenerator (ID 5)
New Boss Bullets
Name | ID | Image | Description |
---|
Electron | 4 | | |
Fire bullet | 5 | | Sets the player on fire. |
Poisonous spike | 6 | | |
Brainwave | 7 | | Can pass through players. |
Sticky bulb | 8 | | Traps player in a bubble, which prevents shooting and slows down by a lot. |
Kamikadze rocket | 9 | | |
Poisonous spikeball | 10 | | |
Copper bullet | 11 | | |
Red bullet | 12 | | |
Unstable bullet | 13 | | |
New Player bullets
Name | ID | Image | Description |
---|
Coal bullet | 14 | | |
Fire bullet | 15 | | Sets the player on fire. |
New Items
Name | ID | Image | Description |
---|
Coal bullet | 64 | | |
Fire bullet | 65 | | |
Turbo element | 58 | | |
Power element | 60 | | |
Blank element | 62 | | |
Turbo potion | 57 | | |
Power potion | 59 | | |
Blank potion | 61 | | |
Killing potion | 63 | | |
Effect system added & new effects
Fire effect
Poison effect
Sticky bulb effect
Prevents you from shooting, and slows you down.
Junkyard
Finally, you can delete your useless items in the junkyard.
Just put the item in, and it will answer your burning questions about universe.
Other changes
🎮 Changes in Gameplay/UI
- Buttons in pause menu don't activate instantly after clicking
- Server projection is now visible when nearby players use impulse artefact
- When player is too long inside an asteroid, he will be teleported away
- 3rd button in main menu changed to achievements (was mini games)
- Left ctrl + click on storage = instant store/take
- treasure loottable changed and balanced, new items available
- unstable damage separated: fob collider object, bullet damage
- unstable bullets possible to upgrade from now
- added "bosses in development" info over bedrock storage
- improved hearing distance 30->40
- default datapack changes, more in default datapack
📊 Datapack and Seon Interpretation Changes
- new seon object: StBulcol (boss bullet collider) - can't be moved using state changing movement
- arena seon code updated (StBulcol & boss randomization)
- it is impossible to change hiding, appearing etc. for boss using seon now, it is set by default
- new seon command: bosbul add (assigns bosbul to a seon object automatically)
- now possible to create A+B->B and C->C crafting recipies
- new gameplay variables:
- boss_damage_multiplier [32]
- coal_bullet_damage [33]
- fire_bullet_damage [34]
- killing_potion_hp [35]
🔧 Advanced Technical Changes
- introduced boss rotation and movement API
- improved server-side collision system
- more efficient boss data frame transfer
- only server can destroy bullet projections now
- bullets store their damage now
- TPS system added, low TPS support
- introduced bullet steering system
🐛 Bug Fixes
- Bullets on singleplayer fly through appearing and hiding bosses now
- Bullet destroy sound removed on quit to main menu (not quite ready, but better than it was)
- Bullets created before player's joining to server, can't hurt him anymore and aren't visible for him
- There was an unity error when destroying structures (no one knows when it appeared)
- randomInteger server side function reworked