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SE3 Release 2.3

ยท 7 min read
Kamiloso
Space Eternity creator

Welcome to the official release of Space Eternity 3! Finally, after 3 years and 7 months of hard work I am ready to upload the final product. This also means, that there is no plans for future updates, unless there will be high demand on them. Anyway, here is a list of all changes in version 2.3:

New features:

  • Added new biome: Copper Facilities
  • Added shield potion, which makes you immune to all damage for 2.5s. Obtainable from copper facility treasures.
  • Added copper cogs.
  • Added small copper chimneys.
  • Added copper chimneys.
  • Added bedrock cogs.
  • Added micro bedrock chimneys.
  • Added factory asteroid, which generates on copper facilities.
  • Added treasure base, which collects treasures generated in factory.
  • Added diamond base, which boosts factory efficiency when activated with a diamond.
  • Added supreme white diode, the rarest fob in the entire game with only 0.2% drop rate from copper facility treasures.
  • Added possibility to customize Unity quality levels in settings.

SE3 Beta 2.2b

ยท One min read
Kamiloso
Space Eternity creator

Hello again, today I'm publishing a very small update "Beta 2.2b". Here are all changes:

  • Star brightness reduced from 3.5 to 2.5.
  • Geyzer volume reduced from 0.25 to 0.16.
  • Fixed bug, which was causing screen refreshing every time R was pressed.
  • Chat is now positioned correctly on other than 16:9 screen ratios.
  • Player on singleplayer could use items while having keep inventory enabled and not living.
  • Messages from previous server connection could execute on the next opened universe.
  • Asteroids hidden through seon still had their SC_stuck colliders active, which could prevent players from interacting with some fobs.

Additionally, I reuploaded the server to fix some bugs:

  • Drill anti-cheat could prevent players from drilling in asteroid variants other than default.
  • Bosbul colliders weren't updating when new asteroids were generating.

Thank you for your attention and see you next time! (I hope in 2.3)

SE3 Beta 2.2

ยท 14 min read
Kamiloso
Space Eternity creator

Hello everyone! I hope you're going well. I'm back after a very long time and I release a new major update for SE3, Beta 2.2. Although it doesn't contain a lot of new features, it's still one of the biggest updates ever. If you don't believe me, read this changelog. It won't take up... eternity:

New features:

  • added bone asteroids on cementeries
  • added background colors dependent on biome and active boss
  • added various difficulties: EASY, NORMAL, HARD, DIABOLIC + hidden: NONE, IMPOSSIBLE
    • difficulties affect damage received by everything except other players, potions and remote damage
  • added wind bullets, obtainable sometimes on geyzer biomes
  • removed coal bullets, all from previous versions will turn into wind bullets
    • wind bullets push the enemy away
    • wind bullets are faster and have a bigger range than copper bullets, but also smaller DPS
  • added copper diodes
  • added the following experimental fobs (available only through datapacks):
    • copper chimney
    • small copper chimney
    • tiger gem (not functional yet)

SE3 Beta 2.1

ยท 3 min read
Kamiloso
Space Eternity creator

New featuresโ€‹

  • added dark asteroid, see it here
  • added dark cementeries as well as following objects:
    • dark stone
    • packed dark stone
    • dark tomb
    • dark treasure, loot [here]
    • lava geyzer
  • added max potions, impossible to craft, obtainable only from dark cementeries, they completely regenerate all your bars and remove effect
  • unstable artefact updated, you can access unstabling state by pressing A when having enough power
  • universes created in Beta 2.1 will be possible to update to newer versions

SE3 Beta 2.0

ยท 5 min read
Kamiloso
Space Eternity creator

New featuresโ€‹

  • camera zoom out when arena active
  • bosses finished: (all bosses explained in How to play page)
    • Protector
    • Adecodron
    • Octogone
    • Starandus -> 2 new bullets (graviton and neutronium)
    • Degenerator
  • added stars
  • added fire bullet physical version (generates next to stars)
  • immortality artefact turns into gray artefact when used
  • gray artefact turns back into immortality artefact when exposed to star wind

Old feature changesโ€‹

  • treasure loot updated (actual loot in How to play page)
  • treasure loot can appear in hidden slots now
  • unstable artefact description changed to: "You can't unleash its power"
  • Starandus now immune to fire bullets
  • immortality artefact removes effect
  • artefact slot is always unlocked instead of 3 backpack slots
  • effect is removed after battle end
  • impulse artefact is more orange (oranger)
  • when you exit game when you have effect, you won't get the remaining damage
  • blank potion acts like a bit weaker healing potion, but also removes effect
  • adjusted sticky bulb material (more transparent and same on player and as bullet)
  • health, turbo, and power bars reworked to be more rectangular
  • replaced time bar with always visible boss health rectangular bar and added time clock

SE3 Beta 1.15

ยท 5 min read
Kamiloso
Space Eternity creator
Nadwey
Launcher developer & Technical helper

Welcome to another update of Space Eternity 3!
This blog post covers most of the things released in this version.

Note: This post was edited by Nadwey and shows some things wrongly. Repairing it is not a big priority due to introducing new features in future versions :)

SE3-Beta-1.15 release photo

SE3 Beta 1.14d

ยท One min read
Kamiloso
Space Eternity creator

๐Ÿ› Bug Fixesโ€‹

  • Fixed health bar when system language uses . as decimal separator
  • Refactored SC_control gameplay code to be thread safe

SE3 Beta 1.14b

ยท One min read
Kamiloso
Space Eternity creator

๐Ÿ› Bug Fixesโ€‹

  • Push inventory hold wasn't in sync with mouse on some screen ratios.
  • After updating Unity version (all builds with the new logo), button highlightning wasn't working properly.
  • Saving asteroids on singleplayer was unsynced with the main data save function.
  • Singleplayer save system was adding one additional line at the end of every file.