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· 3 min read
Kamiloso

New features

  • added dark asteroid, see it here
  • added dark cementeries as well as following objects, more info here
    • dark stone
    • packed dark stone
    • dark tomb
    • dark treasure, loot [here]
    • lava geyzer
  • added max potions, impossible to craft, obtainable only from dark cementeries, they completely regenerate all your bars and remove effect
  • unstable artefact updated, you can access unstabling state by pressing A when having enough power
  • universes created in Beta 2.1 will be possible to update to newer versions

Old feature changes

  • treasure loottable changed, actual loot here
  • dark treasure loottable added, actual loot here
  • impulses have a small cooldown now (0.2s)
  • power potion is now possible to use when being invisible

UI changes

  • third menu button title changed to "Account"
  • universe description font size changed 35 -> 32
  • "Ether" changed to "Power" when using illusion artefact
  • unstable artefact description changed to "Press A but do not kill anyone"

Default datapack changes

  • blank element drill chance 4% -> 5,5%
  • power element drill chance 4% -> 5,5%
  • amethyst drill chance 20% -> 30%
  • diamond asteroid chance 2% -> 1,5%
  • fire and unstable damages changed:
    • unstable damage 8 -> 10
    • boss unstable effectivity 1,25 -> 1
    • fire bullet damage 3 -> 4
    • boss fire effectivity 2 -> 1,3125
  • that means:
    • fire bullet DPS changed:
      • to bosses 23.86
      • to players 18.18
    • unstable bullet DPS to players and bosses unified 35.71
  • coal bullet crafting product amount reduced 6 -> 3
  • bullet owner push 1 -> 0,6
  • cementery chance 3% -> 2%, but added dark cementery chance 1%
  • catastrophic arena chance 0,5% -> 0,4%

Configurables

  • added 22 new gameplay variables, more info here
    • impulse cooldown (x1)
    • bullet cooldowns (x5)
    • bullet default ranges (x5)
    • other sources fire cyclic time (x2)
    • lava geyzer force & damage (x2)
    • unstable artefact configurables (x5)
    • treasure & dark treasure loottables (x2)
  • added new biome tag: dark.cementery

Important technical changes

  • bullet cooldown system reworked to be configurable
  • bulet sending by player is a bit more optimized on server side
  • biome IDs are saved to file "Biomes.se3" when generated
  • universes copied from the server are no longer marked as server copies

Bug fixes

  • pop sound was behaving strangely in certain situations

· 5 min read
Kamiloso

New features

  • camera zoom out when arena active
  • bosses finished: (all bosses explained in How to play page)
    • Protector
    • Adecodron
    • Octogone
    • Starandus -> 2 new bullets (graviton and neutronium)
    • Degenerator
  • added stars
  • added fire bullet physical version (generates next to stars)
  • immortality artefact turns into gray artefact when used
  • gray artefact turns back into immortality artefact when exposed to star wind

Old feature changes

  • treasure loot updated (actual loot in How to play page)
  • treasure loot can appear in hidden slots now
  • unstable artefact description changed to: "You can't unleash its power"
  • Starandus now immune to fire bullets
  • immortality artefact removes effect
  • artefact slot is always unlocked instead of 3 backpack slots
  • effect is removed after battle end
  • impulse artefact is more orange (oranger)
  • when you exit game when you have effect, you won't get the remaining damage
  • blank potion acts like a bit weaker healing potion, but also removes effect
  • adjusted sticky bulb material (more transparent and same on player and as bullet)
  • health, turbo, and power bars reworked to be more rectangular
  • replaced time bar with always visible boss health rectangular bar and added time clock

Default datapack changes

  • safer and more efficient unstable aretfact:
    • at_unstable_special_avarage_time 3 -> 1,5
    • at_unstable_force 15 -> 10
  • cementeries rarer, chance 4% -> 3%
  • diamond asteroid rarer, chance 3% -> 2%
  • player speed and vulnerability buff:
    • crash_minimum_energy 5 -> 6
    • crash_damage_multiplier 0,7 -> 0,6
    • player_normal_speed 11 -> 13
    • player_brake_speed -7 -> -8,5
    • drill_normal_speed 8 -> 9
    • drill_brake_speed -5 -> -6
  • turbo_regenerate_multiplier 1 -> 1,5
  • turbo_use_multiplier 2 -> 1,5
  • 51 new gameplay variables added, all variables here
  • new star structure 1,5%
  • arena rarer, chance 5% -> 4%
  • golden asteroids generate 40% less common than before
  • golden asteroids are 2 times more common in alien biomes (they didn't spawn there before)
  • grass asteroid drillable items changed: "stone(92%) + magic_element(8%)" changed to "bush(70%) + stone(22%) + magic_element(8%)"

Frozen variables changes

(some of them are now possible to modify through datapacks, more info here)

  • spike bullet effect duration 4s -> 6s
  • sticky bulb effect duration 6s -> 4s
  • boss rocket bullet damage: 10 -> 12
  • boss unstable bullet damage: 8 -> 6.25
  • fire boss bullet damage 4.25 -> 3
  • player bullets speeds and colliders updated, note, that colliders aren't exactly what is being displayed, note, that bullet travel distance didn't change:
    • copper, red & coal bullet: speed (0.35 -> 0.45), collider (0.08 -> 0.14)
    • unstable bullet: speed (0.35 no change), collider (0.08 -> 0.12)
    • fire bullet: speed (0.35 -> 0.40), collider (0.08 no change)

Configurables

  • 51 new gameplay variables possible to configure from datapack level, all variables here
  • new server config variable - show_positions (determines whether players' positions are public)
  • added new seon object: star
  • added new biome tag: star

Important technical changes

  • asteroid generation grid expanded from 11x11 to 15x15
  • asteroid disappear range increased 70 -> 120
  • generation grid generates procedurally now
  • health bar synchronizes with the server constantly
  • removed message name verification when enqueueing and truly thread safe code
  • reworked static damage system and its damages
  • world size reduced from 1M to 400k due to integer 32 bit asteroid ID errors
  • gameplay variable system reworked, easier to access and add variables

Bug fixes

  • boss was supposing, that it is in the center of the arena when aiming (it always was in Beta 1.15 and before)
  • boss damage particles had different sizes for singleplayer and multiplayer
  • buggum ultimatum removed (laggy storage + ctrl)
  • SC_podswu (storage/treasure) highlight counter was broken in certain cases
  • client health bar was sometimes unsynced with server
  • effect was lasting forever after respawning, when player was killed by that effect
  • boss timer sometimes wasn't visible when nearby arena was loaded
  • set artefact button was in the wrong position when artefact couldn't be moved into backpack
  • gray projection wasn't working properly, when ping was bigger than 0,4s (20 frames)
  • effect replacement was changing effect id without changing duration, when new duration was smaller than old
  • thread safe code was actually not thread safe
  • respawn point was impossible to break manually in certain cases
  • when player was not alive in multiplayer, other players' projections were simplified
  • sticky bulb was not always reducing velocity, velocity reduction changed because of technical reasons
  • there were integer 32 bit asteroid ID errors when over 200k coordinates from the center of the universe
  • pause menu wasn't blocking raycast, so it was possible to interact with certain things during pause
  • healing potion use was blocking healing even if it was not necessary when waiting for server response

· 5 min read
Kamiloso
Nadwey

Welcome to another update of Space Eternity 3!
This blog post covers most of the things released in this version.

Note: This post was edited by Nadwey and shows some things wrongly. Repairing it is not a big priority due to introducing new features in future versions :)

SE3-Beta-1.15 release photo

Contents

🚀 New Stuff

New Bosses

Replaced Placeholder with 5 new temporary bosses, that you can fight with.

Protector (ID 1)

Protector boss

Adecordon (ID 2)

Adecodron boss

Octogone (ID 3)

Octogone boss

Starandus (ID 4)

Starandus boss

Degenerator (ID 5)

Degenerator boss

New Boss Bullets

NameIDImageDescription
Electron4
Fire bullet5Sets the player on fire.
Poisonous spike6
Brainwave7Can pass through players.
Sticky bulb8Traps player in a bubble, which prevents shooting and slows down by a lot.
Kamikadze rocket9
Poisonous spikeball10
Copper bullet11
Red bullet12
Unstable bullet13

New Player bullets

NameIDImageDescription
Coal bullet14
Fire bullet15Sets the player on fire.

New Items

NameIDImageDescription
Coal bullet64
Fire bullet65
Turbo element58
Power element60
Blank element62
Turbo potion57
Power potion59
Blank potion61
Killing potion63

Effect system added & new effects

Fire effect

Fire effect

Poison effect

Fire effect

Sticky bulb effect

Prevents you from shooting, and slows you down.

Sticky bulb effect

Junkyard

Junkyard

Finally, you can delete your useless items in the junkyard.
Just put the item in, and it will answer your burning questions about universe.

Other changes

🎮 Changes in Gameplay/UI

  • Buttons in pause menu don't activate instantly after clicking
  • Server projection is now visible when nearby players use impulse artefact
  • When player is too long inside an asteroid, he will be teleported away
  • 3rd button in main menu changed to achievements (was mini games)
  • Left ctrl + click on storage = instant store/take
  • treasure loottable changed and balanced, new items available
  • unstable damage separated: fob collider object, bullet damage
  • unstable bullets possible to upgrade from now
  • added "bosses in development" info over bedrock storage
  • improved hearing distance 30->40
  • default datapack changes, more in default datapack

📊 Datapack and Seon Interpretation Changes

  • new seon object: StBulcol (boss bullet collider) - can't be moved using state changing movement
  • arena seon code updated (StBulcol & boss randomization)
  • it is impossible to change hiding, appearing etc. for boss using seon now, it is set by default
  • new seon command: bosbul add (assigns bosbul to a seon object automatically)
  • now possible to create A+B->B and C->C crafting recipies
  • new gameplay variables:
    • boss_damage_multiplier [32]
    • coal_bullet_damage [33]
    • fire_bullet_damage [34]
    • killing_potion_hp [35]

🔧 Advanced Technical Changes

  • introduced boss rotation and movement API
  • improved server-side collision system
  • more efficient boss data frame transfer
  • only server can destroy bullet projections now
  • bullets store their damage now
  • TPS system added, low TPS support
  • introduced bullet steering system

🐛 Bug Fixes

  • Bullets on singleplayer fly through appearing and hiding bosses now
  • Bullet destroy sound removed on quit to main menu (not quite ready, but better than it was)
  • Bullets created before player's joining to server, can't hurt him anymore and aren't visible for him
  • There was an unity error when destroying structures (no one knows when it appeared)
  • randomInteger server side function reworked

· One min read
Kamiloso

🐛 Bug Fixes

  • Fixed health bar when system language uses . as decimal separator
  • Refactored SC_control gameplay code to be thread safe

· One min read
Kamiloso

🐛 Bug Fixes

  • Sliders and input fields couldn't be used.

· One min read
Kamiloso

🐛 Bug Fixes

  • Push inventory hold wasn't in sync with mouse on some screen ratios.
  • After updating Unity version (all builds with the new logo), button highlightning wasn't working properly.
  • Saving asteroids on singleplayer was unsynced with the main data save function.
  • Singleplayer save system was adding one additional line at the end of every file.