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SE3 Beta 1.15

ยท 5 min read
Kamiloso
Nadwey

Welcome to another update of Space Eternity 3!
This blog post covers most of the things released in this version.

Note: This post was edited by Nadwey and shows some things wrongly. Repairing it is not a big priority due to introducing new features in future versions :)

SE3-Beta-1.15 release photo

Contentsโ€‹

๐Ÿš€ New Stuffโ€‹

New Bossesโ€‹

Replaced Placeholder with 5 new temporary bosses, that you can fight with.

Protector (ID 1)โ€‹

Protector boss

Adecordon (ID 2)โ€‹

Adecodron boss

Octogone (ID 3)โ€‹

Octogone boss

Starandus (ID 4)โ€‹

Starandus boss

Degenerator (ID 5)โ€‹

Degenerator boss

New Boss Bulletsโ€‹

NameIDImageDescription
Electron4
Fire bullet5Sets the player on fire.
Poisonous spike6
Brainwave7Can pass through players.
Sticky bulb8Traps player in a bubble, which prevents shooting and slows down by a lot.
Kamikadze rocket9
Poisonous spikeball10
Copper bullet11
Red bullet12
Unstable bullet13

New Player bulletsโ€‹

NameIDImageDescription
Coal bullet14
Fire bullet15Sets the player on fire.

New Itemsโ€‹

NameIDImageDescription
Coal bullet64
Fire bullet65
Turbo element58
Power element60
Blank element62
Turbo potion57
Power potion59
Blank potion61
Killing potion63

Effect system added & new effectsโ€‹

Fire effectโ€‹

Fire effect

Poison effectโ€‹

Fire effect

Sticky bulb effectโ€‹

Prevents you from shooting, and slows you down.

Sticky bulb effect

Junkyardโ€‹

Junkyard

Finally, you can delete your useless items in the junkyard.
Just put the item in, and it will answer your burning questions about universe.

Other changesโ€‹

๐ŸŽฎ Changes in Gameplay/UIโ€‹

  • Buttons in pause menu don't activate instantly after clicking
  • Server projection is now visible when nearby players use impulse artefact
  • When player is too long inside an asteroid, he will be teleported away
  • 3rd button in main menu changed to achievements (was mini games)
  • Left ctrl + click on storage = instant store/take
  • treasure loottable changed and balanced, new items available
  • unstable damage separated: fob collider object, bullet damage
  • unstable bullets possible to upgrade from now
  • added "bosses in development" info over bedrock storage
  • improved hearing distance 30->40
  • default datapack changes, more in default datapack

๐Ÿ“Š Datapack and Seon Interpretation Changesโ€‹

  • new seon object: StBulcol (boss bullet collider) - can't be moved using state changing movement
  • arena seon code updated (StBulcol & boss randomization)
  • it is impossible to change hiding, appearing etc. for boss using seon now, it is set by default
  • new seon command: bosbul add (assigns bosbul to a seon object automatically)
  • now possible to create A+B->B and C->C crafting recipies
  • new gameplay variables:
    • boss_damage_multiplier [32]
    • coal_bullet_damage [33]
    • fire_bullet_damage [34]
    • killing_potion_hp [35]

๐Ÿ”ง Advanced Technical Changesโ€‹

  • introduced boss rotation and movement API
  • improved server-side collision system
  • more efficient boss data frame transfer
  • only server can destroy bullet projections now
  • bullets store their damage now
  • TPS system added, low TPS support
  • introduced bullet steering system

๐Ÿ› Bug Fixesโ€‹

  • Bullets on singleplayer fly through appearing and hiding bosses now
  • Bullet destroy sound removed on quit to main menu (not quite ready, but better than it was)
  • Bullets created before player's joining to server, can't hurt him anymore and aren't visible for him
  • There was an unity error when destroying structures (no one knows when it appeared)
  • randomInteger server side function reworked