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SE3 Beta 2.0

· 5 min read
Kamiloso

New features

  • camera zoom out when arena active
  • bosses finished: (all bosses explained in How to play page)
    • Protector
    • Adecodron
    • Octogone
    • Starandus -> 2 new bullets (graviton and neutronium)
    • Degenerator
  • added stars
  • added fire bullet physical version (generates next to stars)
  • immortality artefact turns into gray artefact when used
  • gray artefact turns back into immortality artefact when exposed to star wind

Old feature changes

  • treasure loot updated (actual loot in How to play page)
  • treasure loot can appear in hidden slots now
  • unstable artefact description changed to: "You can't unleash its power"
  • Starandus now immune to fire bullets
  • immortality artefact removes effect
  • artefact slot is always unlocked instead of 3 backpack slots
  • effect is removed after battle end
  • impulse artefact is more orange (oranger)
  • when you exit game when you have effect, you won't get the remaining damage
  • blank potion acts like a bit weaker healing potion, but also removes effect
  • adjusted sticky bulb material (more transparent and same on player and as bullet)
  • health, turbo, and power bars reworked to be more rectangular
  • replaced time bar with always visible boss health rectangular bar and added time clock

Default datapack changes

  • safer and more efficient unstable aretfact:
    • at_unstable_special_avarage_time 3 -> 1,5
    • at_unstable_force 15 -> 10
  • cementeries rarer, chance 4% -> 3%
  • diamond asteroid rarer, chance 3% -> 2%
  • player speed and vulnerability buff:
    • crash_minimum_energy 5 -> 6
    • crash_damage_multiplier 0,7 -> 0,6
    • player_normal_speed 11 -> 13
    • player_brake_speed -7 -> -8,5
    • drill_normal_speed 8 -> 9
    • drill_brake_speed -5 -> -6
  • turbo_regenerate_multiplier 1 -> 1,5
  • turbo_use_multiplier 2 -> 1,5
  • 51 new gameplay variables added, all variables here
  • new star structure 1,5%
  • arena rarer, chance 5% -> 4%
  • golden asteroids generate 40% less common than before
  • golden asteroids are 2 times more common in alien biomes (they didn't spawn there before)
  • grass asteroid drillable items changed: "stone(92%) + magic_element(8%)" changed to "bush(70%) + stone(22%) + magic_element(8%)"

Frozen variables changes

(some of them are now possible to modify through datapacks, more info here)

  • spike bullet effect duration 4s -> 6s
  • sticky bulb effect duration 6s -> 4s
  • boss rocket bullet damage: 10 -> 12
  • boss unstable bullet damage: 8 -> 6.25
  • fire boss bullet damage 4.25 -> 3
  • player bullets speeds and colliders updated, note, that colliders aren't exactly what is being displayed, note, that bullet travel distance didn't change:
    • copper, red & coal bullet: speed (0.35 -> 0.45), collider (0.08 -> 0.14)
    • unstable bullet: speed (0.35 no change), collider (0.08 -> 0.12)
    • fire bullet: speed (0.35 -> 0.40), collider (0.08 no change)

Configurables

  • 51 new gameplay variables possible to configure from datapack level, all variables here
  • new server config variable - show_positions (determines whether players' positions are public)
  • added new seon object: star
  • added new biome tag: star

Important technical changes

  • asteroid generation grid expanded from 11x11 to 15x15
  • asteroid disappear range increased 70 -> 120
  • generation grid generates procedurally now
  • health bar synchronizes with the server constantly
  • removed message name verification when enqueueing and truly thread safe code
  • reworked static damage system and its damages
  • world size reduced from 1M to 400k due to integer 32 bit asteroid ID errors
  • gameplay variable system reworked, easier to access and add variables

Bug fixes

  • boss was supposing, that it is in the center of the arena when aiming (it always was in Beta 1.15 and before)
  • boss damage particles had different sizes for singleplayer and multiplayer
  • buggum ultimatum removed (laggy storage + ctrl)
  • SC_podswu (storage/treasure) highlight counter was broken in certain cases
  • client health bar was sometimes unsynced with server
  • effect was lasting forever after respawning, when player was killed by that effect
  • boss timer sometimes wasn't visible when nearby arena was loaded
  • set artefact button was in the wrong position when artefact couldn't be moved into backpack
  • gray projection wasn't working properly, when ping was bigger than 0,4s (20 frames)
  • effect replacement was changing effect id without changing duration, when new duration was smaller than old
  • thread safe code was actually not thread safe
  • respawn point was impossible to break manually in certain cases
  • when player was not alive in multiplayer, other players' projections were simplified
  • sticky bulb was not always reducing velocity, velocity reduction changed because of technical reasons
  • there were integer 32 bit asteroid ID errors when over 200k coordinates from the center of the universe
  • pause menu wasn't blocking raycast, so it was possible to interact with certain things during pause
  • healing potion use was blocking healing even if it was not necessary when waiting for server response