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Version: Beta-2.0

Gameplay

Gameplay is a place, where you can set some in-game variables.

Contents

Construction rules

Variable part is a rule name. Value part sets amount.

health_level_add: 0;
spike_damage: 10;
at_protection_health_regenerate_multiplier: 1,5;

Gameplay variables

Player settings

VariableDefault valueData typeDescription
health_level_add0floatValue added to health level, which modifies your default health.
drill_level_add0floatValue added to drill level, which modifies your default drill efficiency.
health_regenerate_cooldown2,5floatA time after receiving damage when health regeneration starts.
health_regenerate_multiplier4floatHealth regeneration speed.
turbo_regenerate_multiplier1,5floatTurbo regeneration speed.
turbo_use_multiplier1,5floatTurbo use speed.

Player movement

VariableDefault valueData typeDescription
all_speed_multiplier1floatMultiplier, by which every *_speed variable in this segment will be multiplied.
vacuum_drag_multiplier1floatSize of vacuum drag.
player_normal_speed13floatNormal player speed.
player_brake_speed-8,5floatPlayer brake speed.
player_turbo_speed18floatDefault player turbo speed.
drill_normal_speed9floatPlayer speed when drill extended.
drill_brake_speed-6floatPlayer brake speed when drill extended.
bullet_owner_push1floatForce by which player gets pushed after shooting a bullet.
stone_geyzer_force_multiplier1floatNormal geyzer wind force multiplier.
magnetic_geyzer_force_multiplier4floatMagnetic geyzer wind force multiplier.

Crash damage

VariableDefault valueData typeDescription
crash_minimum_energy6floatMinimum energy loss required for damage when crashing into something.
crash_damage_multiplier0,6floatDamage multiplier when crashing into something.

Player bullet and static collider damages

VariableDefault valueData typeDescription
copper_bullet_damage3floatDefault copper bullet damage when shot by player.
red_bullet_damage4floatDefault red bullet damage when shot by player.
coal_bullet_damage2floatDefault coal bullet damage when shot by player.
fire_bullet_damage3floatDefault fire bullet damage when shot by player. Static damage when in fire collider.
unstable_matter_damage8floatDefault unstable matter damage when shot by player. Static damage when in unstable collider.
spike_damage5floatStatic damage when in spike collider.
star_collider_damage5floatStatic damage when in star collider.

Bullet effectivity modifiers

VariableDefault valueData typeDescription
boss_fire_effectivity2floatDamage to bosses is multiplied by this value when dealt using fire bullet. Remember, that bosses don't get fire effect.
boss_unstable_effectivity1,25floatDamage to bosses is multiplied by this value when dealt using unstable matter.

Healing

VariableDefault valueData typeDescription
healing_potion_hp20floatHeal size when using healing potion.
blank_potion_hp15floatHeal size when using blank potion.
killing_potion_hp15floatDamage size when using killing potion.

Grow times

VariableDefault valueData typeDescription
amethyst_grow_time_min60integerMinimum time (in seconds) after which amethyst grows.
amethyst_grow_time_max180integerMaximum time (in seconds) after which amethyst grows.
magnetic_alien_grow_time3integerTime (in seconds) after which flat magnetic alien turns into its normal form.

Artefacts

VariableDefault valueData typeDescription
at_protection_health_level_add2,272floatValue added to health level when using protection artefact.
at_protection_health_regenerate_multiplier1,5floatValue by which health_regenerate_multiplier is multiplied when using protection artefact.
at_impulse_power_regenerate_multiplier1floatPower regeneration speed when using impulse artefact.
at_impulse_time0,4floatImpulse time when using impulse artefact.
at_impulse_speed70floatImpulse speed when using impulse artefact.
at_impulse_damage8floatImpulse damage when using impulse artefact.
at_illusion_power_regenerate_multiplier1floatEther regeneration speed when using illusion artefact.
at_illusion_power_use_multiplier2floatEther use speed when using illusion artefact.
at_unstable_normal_avarage_time1,5floatThe average time after which unstable artefact will generate unstable pulse.
at_unstable_special_avarage_time1,5floatThe average time after which unstable artefact will generate unstable matter.
at_unstable_force10floatUnstable pulse force when using unstable artefact.

Bullet speeds

VariableDefault valueData typeDescription
copper_bullet_speed0,45floatCopper bullet speed when shot by player.
red_bullet_speed0,45floatRed bullet speed when shot by player.
unstable_bullet_speed0,35floatUnstable bullet speed when shot by player.
fire_bullet_speed0,4floatFire bullet speed when shot by player.
coal_bullet_speed0,45floatCoal bullet speed when shot by player.
boss_bullet_speed0,35floatAny bullet speed when shot by boss.
boss_seeker_speed0,25floatAny auto-aiming bullet speed when shot by boss.

Cyclic damages

VariableDefault valueData typeDescription
cyclic_damage_multiplier1floatMultiplier, by which every *_damage variable in this segment will be multiplied.
cyclic_fire_damage2floatFire damage every second when player has fire effect.
cyclic_poison_damage1floatFire damage every second when player has poison effect.
cyclic_remote_damage1floatRemote damage every half second when Degenerator uses remote damage.
cyclic_fire_time2integerNumber of remaining damage cycles when fire bullet, star or Starandus geyzer sets you on fire.
cyclic_spike_time6integerNumber of remaining damage cycles when spike bullet gives you poison.
cyclic_spikeball_time4integerNumber of remaining damage cycles when spikeball bullet gives you poison.
cyclic_stickybulb_time4integerSticky effect time reduced by 1.

Boss damages

VariableDefault valueData typeDescription
boss_damage_multiplier1floatMultiplier, by which every *_damage variable in this segment will be multiplied.
boss_bullet_electron_damage35floatElectron bullet damage when shot by boss.
boss_bullet_fire_damage4floatFire bullet damage when shot by boss.
boss_bullet_spike_damage6floatSpike bullet damage when shot by boss.
boss_bullet_brainwave_damage6floatBrainwave bullet damage when shot by boss.
boss_bullet_rocket_damage12floatRocket bullet damage when shot by boss.
boss_bullet_spikeball_damage7floatSpikeball bullet damage when shot by boss.
boss_bullet_copper_damage4floatCopper bullet damage when shot by boss.
boss_bullet_red_damage5floatRed bullet damage when shot by boss.
boss_bullet_unstable_damage6floatUnstable bullet damage when shot by boss.
boss_bullet_graviton_damage3floatGraviton bullet damage when shot by boss.
boss_bullet_neutronium_damage15floatNeutronium bullet damage when shot by boss.
boss_starandus_geyzer_damage4floatStarandus geyzer damage.
boss_adecodron_sphere_damage10floatAdecodron body spikes damage.
boss_octogone_sphere_damage8floatOctogone body virtual spikes damage, when in octoquake state.

Boss battle settings

VariableDefault valueData typeDescription
boss_battle_time180integerBoss battle time, after which boss always wins.
boss_hp_protector_1800floatProtector health in phase 1.
boss_hp_protector_21000floatProtector health in phase 2.
boss_hp_protector_31200floatProtector health in phase 3.
boss_hp_adecodron_1800floatAdecodron health in phase 1.
boss_hp_adecodron_21000floatAdecodron health in phase 2.
boss_hp_adecodron_31200floatAdecodron health in phase 3.
boss_hp_octogone_1800floatOctogone health in phase 1.
boss_hp_octogone_21000floatOctogone health in phase 2.
boss_hp_octogone_31200floatOctogone health in phase 3.
boss_hp_starandus_1800floatStarandus health in phase 1.
boss_hp_starandus_21000floatStarandus health in phase 2.
boss_hp_starandus_31200floatStarandus health in phase 3.
boss_hp_degenerator_1800floatDegenerator health in phase 1.
boss_hp_degenerator_21000floatDegenerator health in phase 2.
boss_hp_degenerator_31200floatDegenerator health in phase 3.