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Version: Beta-1.15

Gameplay

Gameplay is a place, where you can set some in-game variables.

Contents

Construction rules

Variable part is a rule name. Value part sets amount.

health_level_add: 0;
spike_damage: 10;
at_protection_health_regenerate_multiplier: 1,5;

Gameplay variables

Note: Gameplay variables are not sorted by ID.

IDNameDefaultTypeDescriptionNote
26health_level_add0floatIncreases (or decreases) default health level by this value. You can still upgrade it.-
2drill_level_add0floatIncreases (or decreases) default drill level by this value. You can still upgrade it.-
4health_regenerate_cooldown2,5floatWaiting time for health regeneration after receiving damage in seconds.-
5health_regenerate_multiplier4floatSpeed of health regeneration.-
0turbo_regenerate_multiplier1floatSpeed of turbo regeneration.-
1turbo_use_multiplier2floatSpeed of turbo usage.-
6crash_minimum_energy5floatMinimum crash damage speed.-
7crash_damage_multiplier0,7floatSize of crash damage.-
14vacuum_drag_multiplier1floatSize of vaccum drag.Real life effect :)
15all_speed_multiplier1floatOverall speed multiplier.-
9player_normal_speed11floatPlayer default speed.-
10player_brake_speed-7floatPlayer speed when using brake.-
11player_turbo_speed18floatPlayer speed when using turbo. Can be increased through upgrades.Not constant
12drill_normal_speed8floatPlayer speed when on drill extended.-
13drill_brake_speed-5floatPlayer speed when using brake and on drill extended.-
8spike_damage5floatDamage caused by static damaging collider, for example spikes or unstable matter.-
3copper_bullet_damage3floatCopper bullets damage. Can be increased through upgrades.Not constant
27red_bullet_damage4floatRed bullets damage. Can be increased through upgrades.Not constant
28unstable_matter_damage8floatUnstable bullets damage. Can be increased through upgrades.Not constant
33coal_bullet_damage2,5floatCoal bullets damage. Can be increased through upgrades.Not constant
34fire_bullet_damage3floatFire bullets damage. Can be increased through upgrades.Not constant
30bullet_owner_push1floatPush force when shooting bullets.-
31healing_potion_hp20floatSize of heal after using a healing potion.-
35killing_potion_hp15floatSize of damage after using a killing potion.-
16at_protection_health_level_add2,272floatAmount, which is added to health_level_add when using protection artefact.-
17at_protection_health_regenerate_multiplier1,5floatProtection artefact multiplies health_regenerate_multiplier by this value.-
18at_impulse_power_regenerate_multiplier1floatSpeed of power regeneration when using impulse artefact.-
19at_impulse_time0,4floatImpulse time when using impulse artefact.-
20at_impulse_speed70floatImpulse speed when using impulse artefact.-
29at_impulse_damage15floatImpulse damage when using impulse artefact.-
21at_illusion_power_regenerate_multiplier1floatSpeed of ether regeneration when using illusion artefact.-
22at_illusion_power_use_multiplier2floatSpeed of ether usage when using illusion artefact.-
23at_unstable_normal_avarage_time1,5floatAverage time between unstable explosions when using unstable artefact.-
24at_unstable_special_avarage_time3floatAverage time between unstable shoots when using unstable artefact.-
25at_unstable_force15floatExplosion force when using unstable artefact.-
32boss_damage_multiplier1floatA number by which every boss bullet damage will be multiplied. Doesn't affect effect damage.-