Generator settings
Generator settings is a place, where you can customize asteroid generation.
Contents
Biome separation
Se3 generator consists of default generator and up to 31 biomes or structures. These are separated using jse3 hierarchy. Default generation has always ID = 0. Biomes and structures might have IDs from 1 to 31. You can add biome name in comments, but it's not necessary.
<Default generation> 0
{
<contents0>
}
<My favorite biome> 1
{
<contents1>
}
<Mysterious structure> 2
{
<contents2>
}
Construction rules
There is a lot of variables in generator settings, so there is an array with all information.
Variable part | Value part | Value example | In default | Description | Note |
---|---|---|---|---|---|
chance | Percentage | 8% | no | Sets biome appear chance. | - |
all_sizes | Asteroid names with probability in round brackets separated with + . | stone(80%) + copper(20%) | yes | Sets asteroid type generate chances in a given biome for all sizes. | Variable part can be 0 as well. |
int <4;10> | Asteroid names with probability in round brackets separated with + . | stone(80%) + copper(20%) | yes | Sets asteroid type generate chances in a given biome for size selected by the variable part. | Overwrites all_sizes if used after that. |
settings | Biome settings. More info here. | [radius=50] | yes | Customizes advanced generator settings. | - |
<Geyzer biome> 2
{
chance: 8%;
settings: [];
all_sizes: stoneA(100%);
<Size>5: stoneA(70%) + magneticA(30%);
<Size>6: stoneA(70%) + magneticA(30%);
<Size>7: stoneA(70%) + magneticA(30%);
}