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Version: Beta-2.1

Biome settings

Biome settings are used to customize biomes, default generation and interactions between biomes. They consist of tags. Datapack will be always imported even if some tags are incorrect, so put them precisely.

Contents

Biome settings variable look

settings: [
tag1,
tag2,
tag3,
tag4,
];

Tag types

TypeExampleDescription
switchgridDetermines a single bool value. It might be present or not.
parametricdensity=5%Determines a sigle int value. When it is not present, value will be set to default.
complexring.inner.change->20Determines a complex array of integers. Can be used multiple times.

Tags

IDTagTypeParameterDefaultDescriptionNote
1min=Xparametricint <0;80>65Determines minimum biome radius.-
2max=Xparametricint <0;80>80Determines maximum biome radius.-
3radius=Xparametricint <0;80>-Determines biome radius precisely.Overwrites min and max.
4density=Xparametricint % <0%;100%>60%Sets the chance for asteroids to appear.-
5priority=Xparametricint <1;31>16Sets generation priority, when two biomes coincide each other. Part of a biome with a lower priority will be overwritten by another.-
6gridswitch--Disables asteroid offset. All asteroids will generate in diagonal grid points.-
7fullswitch--Creates a 300x300 full biome square.Don't use it in a good datapack.
8spawnswitch--Generates biome always on spawn. You can improve the effect by using tag centred.-
9centredswitch--Disables biome offset. Designed to use together with spawn.-
10ring.X.changecomplexint <0;80>-Determines at which distances from biome center or border asteroids will appear. More info here.-
11swapswitch--Swaps empty space and asteroid space. Designed to collaborate with ring.X.change. Always executes after that.-
12structuralswitch--Disables coinciding with other structural biomes and automatically sets tag priority to 32. Biomes with this tag take up two times more space in generation array because of technical reasons.It's recommended to put it only on structures.

Structure tags

Structure tags summon custom or default structures, they require structural tag to work. It is recommended to create an empty space wheel in the middle of a biome using tag ring.X.change when using one of these tags. Asteroids inside structure don't remove automatically.

IDTagTypeParameterDescription
13arenaswitch-Creates arena in the middle of a biome.
14catastrophic.arenaswitch-Creates a catastrophic variant of arena in the middle of a biome.
15cementeryswitch-Creates cementery asteroid in the middle of a biome.
16dark.cementeryswitch-Creates dark cementery asteroid in the middle of a biome.
17starswitch-Creates a star in the middle of a biome.
18struct=Xparametricint <1;31>Creates a custom structure in the middle of a biome.

ring.X.change

ring.X.change is a complex tag, which needs a bit more explanation. It determines at which distances from biome center or border empty zone and asteroid zone will swap. If you don't use any tag ring.X.change, the whole zone will be asteroid zone. This tag is of two types:

TypeParameterParameter functionCalculation direction
ring.inner.change->Xint <0;80>Determines the distance to biome center.From center to border
ring.outer.change->Xint <0;80>Determines the distance to biome border.From border to center

X is a parameter. You can use tag ring.X.change multiple times to set more values. Every usage determines distance, at which generation zone changes including parameter. X=0 means, that generation zone will be switched to empty zone by default. If you use inner and outer type in the same biome, interpreter will choose empty zone if at least one of these tag types wants to set it.

Note: Remember, that biome ranges might be different for similar biomes.

Usage example

settings: [
structural,
density = 100%,
radius = 65,
ring.inner.change -> 0,
ring.inner.change -> 20,
ring.inner.change -> 45,
];