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Version: Release-2.3

Objects generate

info

In objects_generate segment you can customize fobs, which will generate on asteroids depending on asteroid type.

Contents

Construction rules

You can set probability of any object generating on a specific asteroid as shown below:

stone: stone(35%);
stoneA: stone(30%) + stone_geyzer(20%);
grass: bush(35%) + big_bush(7,5%) + stone(7,5%) + alien(15%);
note

Object treasure_base generates in a special way. If number 81 or treasure_base is included in the specific generation settings, at least one of these objects will generate on the asteroid (even if the chance is set to 0%). All asteroids containing treasure_base object will automatically turn into factory. To assign loot to the treasure base, see treasure loottables, especially treasure string.