Objects generate
info
In objects_generate
segment you can customize fobs, which will generate on asteroids depending on
asteroid type.
Contents
Construction rules
You can set probability of any object generating on a specific asteroid as shown below:
stone: stone(35%);
stoneA: stone(30%) + stone_geyzer(20%);
grass: bush(35%) + big_bush(7,5%) + stone(7,5%) + alien(15%);
note
Object treasure_base
generates in a special way. If number 81
or treasure_base
is included in the specific
generation settings, at least one of these objects will generate on the asteroid (even if the chance is set to 0%).
All asteroids containing treasure_base
object will automatically turn into factory. To assign loot to the treasure base,
see treasure loottables, especially treasure string.