Asteroids
ID | Name | Preview 1 | Preview 2 | Preview 3 |
---|---|---|---|---|
0 | Stone | ![]() | ![]() | ![]() |
1 | Dark | ![]() | ![]() | ![]() |
2 | Other | ![]() | ||
3 | Copper | ![]() | ![]() | |
4 | Gold | ![]() | ||
5 | Grass | ![]() | ||
6 | Amethyst | ![]() | ||
7 | Coal | ![]() | ||
8 | Magnetic | ![]() | ||
9 | Red | ![]() | ||
10 | Diamond | ![]() | ||
11 | Metalic | ![]() | ||
12 | Bedrock | ![]() | ||
13 | Bone | ![]() | ||
14 | Stone (clone) | ![]() | ![]() | ![]() |
15 | Copper (clone) | ![]() | ![]() |
Asteroid variants
Asteroid variants can be used to make more object_generate settings using
only one asteroid texture. For example, when you want to create stone asteroids with tombs for cementeries. You can
access asteroid variants by names like stoneA
, copperB
etc. Numerical IDs of asteroid variants repeat in a cycle,
for example asteroid bedrockB
will have ID 2*16 + 12 = 44
. Every asteroid type can have up to 4 variants: asteroid
, asteroidA
, asteroidB
and asteroidC
.
note
Every asteroid variant has the same drill_loot as the base asteroid.