Asteroids
ID | Name | Preview 1 | Preview 2 | Preview 3 |
---|---|---|---|---|
0 | Stone | |||
1 | Dark | |||
2 | Other | |||
3 | Copper | |||
4 | Gold | |||
5 | Grass | |||
6 | Amethyst | |||
7 | Coal | |||
8 | Magnetic | |||
9 | Red | |||
10 | Diamond | |||
11 | Metalic | |||
12 | Bedrock | |||
13 | Bone | |||
14 | Stone (clone) | |||
15 | Copper (clone) |
Asteroid variants
Asteroid variants can be used to make more object_generate settings using
only one asteroid texture. For example, when you want to create stone asteroids with tombs for cementeries. You can
access asteroid variants by names like stoneA
, copperB
etc. Numerical IDs of asteroid variants repeat in a cycle,
for example asteroid bedrockB
will have ID 2*16 + 12 = 44
. Every asteroid type can have up to 4 variants: asteroid
, asteroidA
, asteroidB
and asteroidC
.
note
Every asteroid variant has the same drill_loot as the base asteroid.