Asteroids
| ID | Name | Preview 1 | Preview 2 | Preview 3 |
|---|---|---|---|---|
| 0 | Stone | ![]() | ![]() | ![]() |
| 1 | Dark | ![]() | ![]() | ![]() |
| 2 | Other | ![]() | ||
| 3 | Copper | ![]() | ![]() | |
| 4 | Gold | ![]() | ||
| 5 | Grass | ![]() | ||
| 6 | Amethyst | ![]() | ||
| 7 | Coal | ![]() | ||
| 8 | Magnetic | ![]() | ||
| 9 | Red | ![]() | ||
| 10 | Diamond | ![]() | ||
| 11 | Metalic | ![]() | ||
| 12 | Bedrock | ![]() | ||
| 13 | Bone | ![]() | ||
| 14 | Stone (clone) | ![]() | ![]() | ![]() |
| 15 | Copper (clone) | ![]() | ![]() |
Asteroid variants
Asteroid variants can be used to make more object_generate settings using
only one asteroid texture. For example, when you want to create stone asteroids with tombs for cementeries. You can
access asteroid variants by names like stoneA, copperB etc. Numerical IDs of asteroid variants repeat in a cycle,
for example asteroid bedrockB will have ID 2*16 + 12 = 44. Every asteroid type can have up to 4 variants: asteroid, asteroidA, asteroidB and asteroidC.
note
Every asteroid variant has the same drill_loot as the base asteroid.


















