Generator settings
info
In generator_settings
segment you can customize biomes and structures, which will generate in
the universe.
Contents
Biome separation
SE3 generator consists of default generation and up to 31 biomes. These are separated using jse3 hierarchy. Default generation has always ID = 0. Biomes might have IDs from 1 to 31. You can add biome name in comments, but it's not necessary.
<Default generation> 0
{
<contents0>
}
<My favorite biome> 1
{
<contents1>
}
<Mysterious structure> 2
{
<contents2>
}
tip
Structures are basically biomes with structural
and struct=X
tag. Every structure is a biome, but not every biome is a structure.
Biome configuration
There is a lot of variables in generator settings, so here is a table with all information:
Variable | Data type | Value example | In default | Description | Note |
---|---|---|---|---|---|
chance | Percentage | 0,4% | no | Sets biome appear chance. | - |
all_sizes | Asteroid names with probability in round brackets separated by + | stone(80%) + copper(20%) | yes | Sets asteroid type generation chances for all asteroid sizes. | You can use 0 instead of all_sizes as well. |
int <4;10> | Asteroid names with probability in round brackets separated by + | stone(80%) + copper(20%) | yes | Sets asteroid type generation chances for asteroid size selected by the variable. | Can overwrite all_sizes . |
settings | Biome settings | [radius=50] | yes | Customizes advanced generator settings. | - |
Biome example
<Geyzer biome> 2
{
chance: 8%;
settings: [
bgcolor-255-252-220,
];
all_sizes: stoneA(100%);
<Size>5: stoneA(70%) + magneticA(30%);
<Size>6: stoneA(70%) + magneticA(30%);
<Size>7: stoneA(70%) + magneticA(30%);
}