Skip to main content
Version: Release-2.3

Generator settings


info

In generator_settings segment you can customize biomes and structures, which will generate in the universe.

Contents

Biome separation

SE3 generator consists of default generation and up to 31 biomes. These are separated using jse3 hierarchy. Default generation has always ID = 0. Biomes might have IDs from 1 to 31. You can add biome name in comments, but it's not necessary.

<Default generation> 0
{
<contents0>
}
<My favorite biome> 1
{
<contents1>
}
<Mysterious structure> 2
{
<contents2>
}
tip

Structures are basically biomes with structural and struct=X tag. Every structure is a biome, but not every biome is a structure.

Biome configuration

There is a lot of variables in generator settings, so here is a table with all information:

VariableData typeValue exampleIn defaultDescriptionNote
chancePercentage0,4%noSets biome appear chance.-
all_sizesAsteroid names with probability in round brackets separated by +stone(80%) + copper(20%)yesSets asteroid type generation chances for all asteroid sizes.You can use 0 instead of all_sizes as well.
int <4;10>Asteroid names with probability in round brackets separated by +stone(80%) + copper(20%)yesSets asteroid type generation chances for asteroid size selected by the variable.Can overwrite all_sizes.
settingsBiome settings[radius=50]yesCustomizes advanced generator settings.-

Biome example


<Geyzer biome> 2
{
chance: 8%;
settings: [
bgcolor-255-252-220,
];

all_sizes: stoneA(100%);
<Size>5: stoneA(70%) + magneticA(30%);
<Size>6: stoneA(70%) + magneticA(30%);
<Size>7: stoneA(70%) + magneticA(30%);
}